Qeto-qeqüe Hadfow (/ˈqeto/ /qeq˔/ [sentence] [style; tone]) is a subtropical City located in the Miqtpsukhe Moot of the Rosid.
The name Qeto-qeqüe Hadfow is derived from the Sylvin language, as Qeto-qeqüe Hadfow was founded by Emdiril, who was culturaly Wood Elf.
Climate
Qeto-qeqüe Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 7°C (44°F). Qeto-qeqüe Hadfow receives an average of 291 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Qeto-qeqüe Hadfow covers an area of nearly 47 km2 (18 mi2), and an average elevation of 4304 m (14120 ft) above sea level.
Overview
Qeto-qeqüe Hadfow was founded durring the early 12th century in winter of the year 1111, by Emdiril. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Emdiril.
Qeto-qeqüe Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Qeto-qeqüe Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qeto-qeqüe Hadfow is buildings are arranged arround a network of spacious packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Qeto-qeqüe Hadfow's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Qeto-qeqüe Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Qeto-qeqüe Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qeto-qeqüe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qeto-qeqüe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qeto-qeqüe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qeto-qeqüe Hadfow's parks.
Qeto-qeqüe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qeto-qeqüe Hadfow.
Qeto-qeqüe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qeto-qeqüe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qeto-qeqüe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qeto-qeqüe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qeto-qeqüe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qeto-qeqüe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qeto-qeqüe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qeto-qeqüe Hadfow's public wards, blessings, and other arcane systems.
Qeto-qeqüe Hadfow has an Scientific Academy which provides higher education in the natural sciences.
Qeto-qeqüe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Qeto-qeqüe Hadfow's grid is powered by a direct leyline tap.
Qeto-qeqüe Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qeto-qeqüe Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qeto-qeqüe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qeto-qeqüe Hadfow's natural decorations nor waterways.
Qeto-qeqüe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qeto-qeqüe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qeto-qeqüe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qeto-qeqüe Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
Due to the actions of local Kami, winter is skipped in Qeto-qeqüe Hadfow.
The Chicken near Qeto-qeqüe Hadfow are known to be almost tame, such that they can be put to domestic use.
Qeto-qeqüe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Elven High Magic energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 20
Farmers: 29
Farm Laborer: 52
Hunters: 42
Milk Maids: 29
Ranchers: 13
Ranch Hands: 31
Shepherds: 33
Farmland: 44787 m2
Cattle and Similar Creatures: 2771
Poultry: 33258
Swine: 2217
Sheep: 110
Goats: 22
Horses, Mounts, and Beasts of Burden: 1108
Craftsmen
Arms and Toolmakers: 20
Blacksmiths: 25
Bookbinders: 14
Buckle-makers: 15
Cabinetmakers: 27
Candlemakers: 36
Carpenters: 38
Clothmakers: 28
Coach and Harness Makers: 11
Coopers: 27
Copper, Brass, Tin, Zinc, and Lead Workers: 15
Copyists: 10
Cutlers: 9
Fabricworkers: 24
Farrier: 59
Furriers: 7
Glassworkers: 35
Gunsmiths: 23
Harness-Makers: 10
Hatters: 21
Hosiery Workers: 7
Jewelers: 12
Leatherwrights: 29
Locksmiths: 10
Matchstick makers: 17
Musical Instrument Makers: 16
Painters, Structures and Fixtures: 14
Paper Workers: 17
Plasterers: 14
Pursemakers: 19
Roofers: 11
Ropemakers: 10
Rugmakers: 10
Saddlers: 20
Scabbardmakers: 24
Scalemakers: 11
Scientific, Surgical, and Optical Instrument Makers: 7
Sculptors, Structures and Fixtures: 10
Shoemakers: 10
Soap and Tallow Workers: 36
Tailors: 63
Tanners: 13
Upholsterers: 16
Watchmakers: 14
Weavers: 30
Whitesmiths: 9
Merchants
Adventuring Goods Retellers: 7
Arcana Sellers: 7
Beer-Sellers: 14
Booksellers: 17
Butchers: 28
Chandlers: 29
Chicken Butchers: 34
Entrepreneurs: 11
Fine Clothiers: 27
Fishmongers: 29
Florists: 6
Potion Sellers: 18
Resellers: 48
Spice Merchants: 14
Wine-sellers: 23
Wheelwright: 16
Woodsellers: 10
Service workers
Bakers: 55
Barbers: 59
Coachmen: 15
Cooks: 46
Doctors: 23
Gamekeepers: 18
Grooms: 9
Hairdressers: 34
Healers: 32
Housekeepers: 29
Housemaids: 65
House Stewards: 35
Inns: 10
Laundry maids: 19
Maidservants: 44
Nursery Maids: 20
Pastrycooks: 35
Restaurateur: 48
Tavern Keepers: 42
Specialized Laborer
Ashworkers: 14
Bleachers: 9
Chemical Workers: 6
Coal Heavers: 22
In-Town Couriers: 27
Long Haul Couriers: 26
Dockyard Workers: 22
Gas Workers: 5
Hay Merchants: 9
Leech Collectors: 28
Millers: 25
Miners: 27
Oilmen and Polishers: 17
Postmen: 24
Pure Finder: 15
Skinners: 31
Sugar Refiners: 6
Tosher: 17
Warehousemen: 36
Watercarriers: 23
Watermen, Bargemen, etc.: 27
Skilled Laborers
Accountants: 14
Alchemist: 16
Clerk: 23
Dentists: 11
Educators: 31
Engineers: 16
Gardeners: 11
Mages: 8
Plumbers: 11
Pharmacist: 13
Professors: 4
Scientists: 8
Wizards: 4
Civil Servants
Adventurers: 10
Bankers: 15
Civil Clerks: 26
Civic Iudex: 13
Consultants: 7
Exorcist: 28
Fixers: 13
Kami Clerk: 20
Landlords: 21
Lawyers: 13
Legend Keepers: 19
Militia Officers: 138
Monks, Monastic: 35
Monks, Civic: 35
Historian, Oral: 25
Historian, Textual: 13
Policemen, Sheriffs, etc.: 24
Priests: 48
Rangers: 15
Rat Catchers: 16
Scholars: 16
Spiritualist: 19
Slayers: 6
Storytellers: 40
Military Officers: 34
Cottage Industries
Brewers: 38
Comfort Services: 38
Enchanters: 12
Herbalists: 11
Jaminators: 35
Needleworkers: 39
Potters: 19
Preserve Makers: 34
Quilters: 16
Seamsters: 61
Spinners: 36
Tinker: 12
Weaver: 25
Artists
Actors: 11
Architects: 4
Bards: 16
Costumers: 6
Dancers: 13
Drafters: 7
Engravers: 8
Fine Furniture Carpenters: 5
Glaziers: 12
Inlayers: 11
Musicians: 35
Painters, Art: 5
Playwrights: 11
Sculptors, Art: 9
Wood Carvers: 38
Writers: 35
Produce Industries
Butter Churners: 42
Canners: 33
Cheesmakers: 34
Ice Merchants: 4
Millers: 22
Picklers: 19
Smokers: 13
Stockmakers: 12
Tobacconists: 17
Tallowmakers: 24
4165 of Qeto-qeqüe Hadfow's population work within a Foundational Occupation.
229 work in Agriculture
903 work as Craftsmen
338 work as Merchants
638 work as Service Workers
416 work as General Laborers
170 work as Skilled Laborers
649 work as Civil Servants
376 work in Cottage Industries
226 work as Artists
220 work in Produce Industries
6700 of Qeto-qeqüe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 221 (2%) are noncontributers.
Points of Interest
Qeto-qeqüe Hadfow is accessed from a nearby river via an intricate series of locks.
POI
History
The the a gallion of Mysticism, an a gallion imbued with notable amounts of Mysticism energies was created in Qeto-qeqüe Hadfow by in time immemorial, reportedly some time during the early 2nd century.